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Beamng drive online mod
Beamng drive online mod





beamng drive online mod

Added 2 animated steering yokes to the interior, which where also made in Automation and then exported separately.Moved engine intake nodes to the tip of snorkel so that the snorkel actually "works".Changed the brightness/roughness of various textures in materials.json to better fit the intended look (most of the materials looked way too shiny).After finishing and exporting the Automation build I also made various changes to the BeamNG mod:.Then I made a 3D fixture mod for Automation that contains those cut-up plane parts, and (of course) used them to build the vehicle in Automation.I started off by downloading this free 3D model of an airplane, editing it ( cutting off the wings/propeller/landing gear/tail/doors/etc, making a 3D model for the instrument panel rather than the flat texture it originally had, adding textures for the cut off parts like wing spars).

beamng drive online mod

I decided to go just a bit further than simply making something in Automation and pressing the export button I also made various "manual" changes to the exported car.įor several of those modifications this was my first time doing them, so I even learned some stuff from doing this The power still comes from the plane's original engine ( almost an exact replica of the Lycoming O-360 engine from a Cessna 150, but slightly smaller due to Automation's limitations on piston bore/stroke), but is of course delivered to the vehicle's wheels rather than a propeller. To avoid any possible issues with making a new "Gambler-ified" trim of an already existing car, I decided to make a completely new custom vehicle that's not even based on a car at all.Īs you can see, it's a light aircraft's fuselage mounted onto a truck's chassis, with some off-road-oriented extras added to it. Here's my entry called " The Groundhawk", made in Automation:







Beamng drive online mod